AI Insights · Timothy · April 2024
Top 5 Miner Games on Android in Oceania for Q1 2024
Discover the performance trends of the top 5 miner games on Android in Oceania during the first quarter of 2024, based on data from Sensor Tower.
Throughout Q1 2024, the top miner games on Android in Oceania showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's performance:
Idle Miner Tycoon: Gold & Cash from Kolibri Games experienced fluctuations in weekly revenue, peaking at around $2.8K in early January and dipping to approximately $1.7K by mid-March. Weekly downloads saw a notable decline from 3.5K at the start of January to just over 1K in early March, before rebounding to 2.3K by the end of the quarter. Active users also decreased from 19.2K to 13.4K mid-quarter, then rose again to 16.4K by the end of March.
Drill & Collect: idle mine dig by Apps Mobile Games saw consistent weekly revenue, maintaining figures between $340 and $550 throughout the quarter. Downloads increased from 613 in early January to a peak of 1.9K by the end of the month, stabilizing around 1.1K to 1.6K for the remainder of the quarter. Active users varied, starting at 12.4K, peaking at 15.1K in late January, and ending at 13K in late March.
Gold & Goblins: Idle Merger from AppQuantum showed a strong revenue performance, peaking at $14K in mid-February and maintaining an average of around $10K for most weeks. Weekly downloads, however, decreased from 2K in early January to around 1K by the end of March. Active users exhibited a downward trend, starting at 5.7K and dropping to 4.1K by early February, then slightly recovering to 4.2K by the end of the quarter.
Dig Deep from CrazyLabs LTD had minimal revenue, with figures consistently below $30. In contrast, downloads showed more activity, increasing from 657 in early January to a peak of 1.8K in early March, before stabilizing around 1.3K in late March. Active users remained relatively stable, starting at 24K and fluctuating around the 25K mark throughout the quarter.
Merge Miners from Supersonic Studios LTD also saw low revenue, maintaining figures below $50 for most weeks. Downloads varied, starting at 1.1K in early January, peaking at 1.5K in mid-March, and ending at 1.4K by the end of the quarter. Active users remained steady, hovering around 32K throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.